Elia Alberti

Elia Alberti

UI UX Product & Interaction Designer | Creative Thinker | Product Innovator | Prototyping Adept

Shell Fleet Mobile Application Design Audit

 

Audit Objectives

The Design Audit intended to uncover opportunities, in the new WIP version of the Fleet App, for improved customer experience, on the following aspects:

  • Ways of working to attain design maturity
  • Design driven by insights from end-users
  • Design for diversity of user base
  • Usability & Interactions

 

The methodology adopted

In order to provide the most accurate, thorough and effective CX analysis of the current state of the Shell Fleet App, I undertaken this four steps process which highlights the methodology put in place to achieve the final results and documentation presented below.

UNDERSTAND:

1. Understand as-is Fleet App
Understand the new user / customer journeys.

2. Understand Stakeholder Expectation
Understand what the business want to achieve via a new WIP version of Fleet App.

3. Understand Design Process Maturity
Discuss with Fleet App design team to understand the design process followed for new WIP version of fleet app.

4. Understand Customer & User Insights
Extract report from Customer Operations team to understand sentiments, pain points, expectations of customer.
Gather design and research artefacts to understand user archetypes, behaviour, goals, journeys, needs & motivations.

DEFINE:

5. Define the Scope
Analyse the customer operations report and stakeholder priority, to understand the most pressing issue for user/customer.
Brainstorm within panel report on findings and proceed with audit.

REVIEW:

6. As-is Journey Mapping
Map the as-is user flow.
Align the WIP user flow against the as-is journey.

7. To-be Journey Mapping
Map the to-be user flow.
Gather best practice examples for to-be journey.

RECOMMEND:

8. Document Report based on audit
Observations on hypothetical pain points, its impact and recommendations with the intent to improve to-be user, customer experience.
Practice for maturity in the area of End-user insights driven design, Design process & adaptation, Design for diversity, Usability & Interaction.

 

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Executive Summary | Objectives and Scope of the Audit

The Design Audit for the new WIP version of the Fleet App aimed to enhance the customer experience in various key areas, with specific focus on onboarding.

Findings on Ways of Working
Current practices have unveiled a need for more direct engagement with end-users during the initial development phases. Additionally, the shortage of design resources, leading to role confusion and planning issues, underscores the necessity for optimised workflow management. Implementing a more comprehensive approach to gather diverse customer data and involving designers in the CX Forum will help eliminate communication barriers and enhance transparency, while proper planning of design resources can ensure more effective results.

Findings on User Research
The insights gained from customer feedback through Medallia have pinpointed several challenges, with onboarding identified as the main concern for the user experience. Users encountering difficulties in completing onboarding (e.g. due to a lack of clarity regarding ETAs and business decisions) underline the urgency of streamlining this process. Addressing these issues will not only enhance the onboarding experience but also contribute to overall user satisfaction and trust in the application.

Findings on User Experience Design
The current onboarding process demonstrates good usability and credibility. However, it can be perceived as confusing and frustrating. Substantial enhancements are needed, including progress overviews, navigation, and the restructuring the onboarding sequence.
Making the onboarding experience more desirable by refining the tone of voice and adding supporting tools or widgets to help potential customers is recommended.

Findings on User Interface Design
The User Interface review exposed a fragmented and less intuitive design landscape. The interface lacks consistency, making it challenging for users to navigate seamlessly. It’s crucial to establish a robust Design System harmonise core elements such as color palette, typography, grids, and iconography.
Addressing these UI inconsistencies will enhance visual appeal, improve user engagement.

Recommendations for next steps

  • Optimise Onboarding Journey
  • Design Validation & Iteration: Plan formative and summative testing to enhance the product’s user experience
  • Qualitative Human Insights: Conduct primary research to define personas, needs, motivations, and pain points, focusing on customer diversity and employee experience

Implementing these recommendations will elevate the Fleet App’s design maturity, better cater to user needs, and strengthen its brand presence while ensuring legal compliance and accessibility.

 

Clicktale and Call Listening Analysis - Issue Summary

[ Click to View the Full Document ] – Shell Fleet Mobile App Audit

What’s Next | Recommended Actions based on the Audit’s Results

Optimise Onboarding Journey
Reiterate the new WIP onboarding journey, along with the recommended UX- and UI improvements.

  • Purpose– Avoid frustration and drop-offs during the journey
  • Possible Impact– Increased conversion through easy task completion
  • Estimated Timeline– ~2-3 months
  • Skill Needed– Product Designer, Developers, Software Testers
  • Recommended
Kick-off– Immediately

Design Validation & Iteration
Plan and execute formative (at design stage) and summative (after deployment) testing to realise the experience and effectiveness of the product, along with interaction via native assistive technology (accessibility) features.

  • Purpose– Develop the practise of the improving the efficiency of design
  • Possible Impact– Increased product usability through reduction in task completion time and user errors
  • Estimated Timeline– ~2 weeks
  • Skill Needed– User Researcher, Accessibility SME, Product Designer
  • Recommended
Kick-off– Within a month

Qualitative Human Insights
Plan and execute primary research that defines Personas (targeted user groups), Needs & Motivation, Context of usage and Pain points, Map the user journey(s), Understand the diversity of the customer base, Focus on pain points and factors that impede employee experience (teams that involved in customer value delivery).

  • Purpose– Enable product team to focus on journeys or items that matters to (business prioritised) targeted user groups allowing inclusive design that caters to diversity of the customer base.
  • Possible Impact– Increased user adoption & engagement along with increased satisfaction
  • Estimated Timeline– ~2-3 months
  • Skill Needed– User Researcher, Service Designer, Accessibility SME
  • Recommended
Kick-off– Within a quarter

The Shell Fleet App

The Shell Fleet application is aimed at limited businesses with up to 10 vehicles and which have been registered for over 1 year. Registered businesses can save up to £100 per month on your fuel spend at Shell and each business account can have up to 10 Shell Fleet App cards. No tie-ins. Simple. Straightforward. Easy to manage.

The owner and his drivers can enjoy benefits such as:

Station locator
You and your drivers can use your Shell Card at over 3,800 stations nationwide, on motorways, main transit routes and in towns and cities. We have 1,100 Shell stations and many more partner stations – Esso, Texaco, Morrisons, Gulf, Gleaners, Topaz, and Circle K. And with our in-app station locator, it’s easy to find your nearest fuel wherever you are.

Tracked spending
No need to wait for valuable business insights into what’s being spent and where. Shell Fleet App offers you and your drivers transaction visibility – so you can see exactly what’s being spent, when, and where.

Flexible card controls
Want different spending limits for different drivers? No problem. You can customise credit allowances for each driver and change them whenever you want. And if you lose your Shell Card or think you’ve spotted a dodgy transaction, simply freeze the card in the app. Then if you find it, you can unfreeze it again straight away.

Digital VAT invoices
What if we told you we could cut your paperwork? The Shell Fleet App provides consolidated, downloadable VAT-compliant invoices to make your life easier when it comes to tax reporting and recovery.

Automated payments
Payment for all your fuel expenses in the previous month will be taken automatically on the last day of each month. No need to log in or arrange payment – you’ll only enter your preferred credit card information once, and the rest takes care of itself.

On-site amenities
We know that your drivers need refuelling as much as your vehicles do. Our on-site facilities include food and drink with Deli by Shell and Costa Express coffee, restroom facilities, and Wi-Fi and seating areas. Drivers can collect Go+ Visits each time they stop at Shell sites.

The Shell Fleet App is available to download on both iOS and Android devices.

CLIENT

Shell

TECHNOLOGY

Vodafone Smart Tech App‎ Design System

 

Smart Tech App – The Design System

I’ve been responsible for the development of a global design system, built with a flexible, reusable, scalable and maintainable structure. In order to allow both designer as well as engineers to contribute to further develop it and enhance it within their respective areas of the app, I developed and implemented a contribution model enabling really anyone to collaborate on the design system.

I therefore developed and maintained detailed user-interface specifications and design patterns, describing the standards and best practices of our component library as a reference for designers and developers.

 

The main problems identified

  • Lack of Cohesion resulting in disjointed development and no clear modular boundaries
  • Inconsistent UI Design lacking a unified design language and standards
  • Failure to document design decision and architecture

 

The goal of the project

  • Improve maintainability and modular reusability
  • Create a coherent, consistent and reusable user interface
  • Facilitate knowledge transfer and future modifications
  • Create a contribution model which would enable anyone to further develop the design system

 

How I planned to solve it

Working closely with the development and the product design team I’ve harnessed effective strategies and a set of best practices that are pivotal in navigating the complex terrain of system design, such as:

  • Adhering to design consistency, correctly applying all of the four core elements of the design system such as iconography, typography, colors and grids and spacing.
  • Ensuring design’s scalability, discussing with the wider teams how scalable design is essential for future grow and changes by covering responsive design principles, modular approaches and the use of scalable vector graphics (SVGs).
  • Incorporating accessibility, providing guidance on adhering to accessibility standards like WCAG and incorporating inclusive design principle.
  • Balancing aesthetics and functionality addressing and developing intuitive navigational elements and paradigms as well as a clear visual hierarchy when looking at components and layouts.

 

The Contribution Model

Setting up a clear and well defined contribution model allows product teams to add new features based on their product requirements. At the same time, it allows to keep an eye on the quality and consistency of the user experience.

When a team identify a need for an update in the design system, they are encouraged to raise it by filling out a straightforward Asset Contribution Form:


 

This submission helps in comprehending the issue, identifying the stakeholders, and outlining the contributors’ expectations. In order to streamline this procedure, contributions are categorised in three primary use cases:

  • Light contribution: A small design tweak to an existing component or style.
  • Medium contribution: A bigger change to an existing component or UX pattern.
  • Heavy contribution: Creating a brand new component, UX pattern or tool.

In order for any contributor to determine the correct contribution weight, I created the following diagram:


 

The Contribution process

Our team follows the contribution process defined below. The process may vary depending on the level of contribution:

  • Contribution proposal: The first step of a contribution is always a conversation in order to reduce potential rework and frustration for the contributors by refining the solution before the work begins. Contribution proposals help the team to understand what you’re trying to achieve, and potential blockers along the way.
  • Kick-off: For medium and heavy contributions, schedule a kick-off meeting with the team. During this meeting we agree on the scope of contribution, discuss your involvement, and also confirm timelines.
  • Collaboration: Contribution are effectively a way of collaborating, supporting each and every team on their journeys.
  • Review: Before publishing the new feature, always make sure that the contribution conforms to our high standards for accessibility, usability, and consistency in user experience.
  • Publish: In the last step make sure that the new feature is documented, communicated, and showcased within the company when it gets published.

 

The approach

The system creates a single source of truth for all involved, and includes; colour, typography, iconography, UI components, accessibility and more. It acts as a toolkit to enable the designers to work more efficiently and empowers engineers to bring those ideas to life. Translating a user experience into a human experience.

It extends way beyond the app, touching all aspects of design within Smart Tech – to ensure the same sensibility, character, and care across all mediums and touchpoints.

Below is the actual Figma file of the design system which you can navigate, zoom in or out on all areas or launch full screen for a more immersive experience and to be able to view all of the different sections of the file:


 

Design Workflow


 

Design System Components

The contemporary aesthetic stems from translating design principle values into specific guidelines, to inspire and frame our thinking when selecting visual, interactive, and material choices.

Essential

Elements are kept to a minimum, drawing emphasis on our product’s usability and functionality.

Iconic

Texture, audio, animation, and colour – each is used sparingly to create signature moments to elevate the feel of the product without distracting from the function.

Minimal

Deliberately neutral, yet bold. Our main colours are black, grey, and white. Red is used throughout as a link to our Vodafone routes – an accent colour rather than a dominant colour.

Naturally, we use other colours in the system, but these are selected to emphasise product functionality and enhance the user experience, never for decoration.

Considered

Carefully considered elements and content are arranged with a clear functional and educational hierarchy, resulting in a visual and harmonious appearance.

Realistic

Our experiences are about connecting the worlds of digital and physical, we bridge the two finding ways for each to complement each other. From utilising CGIs of products to create interactive guides, to using animation and sounds to connect a device and the app on a sensory level.
 

Design system exploration and studies (Figma)


 

How I measured success data analysis

Upon launching the newly enhanced and optimised Vodafone Smart Tech Design System I could collect the following data:

65% less

developers’ requests for ad-hoc visual elements and components, regardless of specific smart device, journey and market.

52% less

time spent building user flows, customers journeys and developing specific areas of different Smart Tech devices.

46% increase

of development production speed since now developers didn’t have to spend a consistent amount of their time chasing informations and specs.

35% increase

in customer satisfaction following the first three months from the launch of the design system (CSAT survey score).

The global IoT connectivity leader

Vodafone’s IoT service was established in 2008 and has grown to be the largest IoT connectivity provider globally, with 150 million devices connected. Vodafone IoT has been recognised as a leader in managed connectivity by Gartner every year since 2014. Vodafone IoT currently generates €0.9 billion annual revenue with double-digit revenue growth and a strong double-digit ROCE. The total addressable market is €10 billion and expected to grow 16% p.a., with further stimulus from the NextGenerationEU recovery plan funding, supporting Vodafone’s further expansion into end-to-end IoT services.

CLIENT

Vodafone Smart Tech – IoT Devices

TECHNOLOGY

Vodafone Smart Tech App – eSIM User Flows

Global Flows

As a Product Design Lead at Vodafone I’ve worked on creating, developing, documenting and cataloguing the main Global Flows within the Vodafone Smart Tech app, which are those base flows present in all of the different areas of the app, regardless of which smart device the user has purchased. I’ve then created a library of flows in Figma, which can be easily and swiftly selected and applied on any given project, to facilitate and expedite designer’s as well as developer’s workloads, identifying and streamlining all of the possible paths and scenarios for complex journeys such as Payments, Invoices and Subscriptions and to keep UI / UX consistency across app’s areas and products.

 

The main problems identified

  • Unclear navigational paths in main areas of the app such as Payments, Invoices and Subscriptions
  • Inconsistent design patterns, lack of reusable components, layouts and defined interactions
  • Outdated IA leading to structural misalignment amongst design and engineering teams

 

The goal of the project

  • Definition of clear and consistent navigational path in all areas of the app
  • Creation of reusable navigational flow which take into account backend services and technologies
  • Implementation of design guidelines, principles and best practices to ensure alignment with brand standards

 

The approach

Working cross-collaborative in an agile environment alongside stakeholders, POs, back-end and front-end engineers as well as the broader product design team, I’ve carried out the following tasks:

  • Collaborated closely with back-end and front-end engineers to understand technical constraints and feasibility, ensuring seamless integration of complex navigational flows.
  • Employed user-centered design principles to conduct extensive user research and testing, refining and iterating on navigation solutions based on data-driven insights and feedback.
  • Leveraged Figma and other product design software to create interactive prototypes and wireframes, visually communicating design concepts and interactions to the development team for implementation.
  • Engaged in iterative design sprints and cross-functional workshops to align stakeholders on the navigation architecture, iteratively refining navigation elements based on usability testing results to achieve an intuitive and cohesive user experience.

 


 

Smart Tech App – eSIM Ecosystem – Flows

An eSIM (embedded SIM) is a tiny chip installed in your device that connects to the mobile network, similar to a physical SIM.

    • It cannot be physically removed or replaced

    • During set up, an eSIM profile is loaded onto your device through an internet connection

    • The eSIM profile contains the same information previously stored on a physical SIM

As part of my work into developing the navigational flows, I was responsible for how the UX and UI of the eSIM service would be designed and seamlessly merged with the other areas and products within the app in the European market. I’ve created user-centred styles, components, and patterns by considering market analysis, customer feedback, site metrics, and usability findings, aligning team with the other teams and enhancing the CX of the overall Vodafone Smart Tech app.
 

eSIM – User / Connectivity / States

 

 

Device and Subscriptions

 

 

Payments

 

 

Invoices

 

 

Guest – Device and Subscription

 

 

Personal Details

 

 

Help and Support

 

 

About

 

 

Menu

 

 

Information Architecture

 

 

Prototype – eSIM Activation Flow [DE]

The global IoT connectivity leader

Vodafone’s IoT service was established in 2008 and has grown to be the largest IoT connectivity provider globally, with 150 million devices connected. Vodafone IoT has been recognised as a leader in managed connectivity by Gartner every year since 2014. Vodafone IoT currently generates €0.9 billion annual revenue with double-digit revenue growth and a strong double-digit ROCE. The total addressable market is €10 billion and expected to grow 16% p.a., with further stimulus from the NextGenerationEU recovery plan funding, supporting Vodafone’s further expansion into end-to-end IoT services.

CLIENT

Vodafone Smart Tech – IoT Devices

TECHNOLOGY

Discovery+ Beijing 2022 Winter Olympics

 

Beijing 2022 Winter Olympics Cross-Platform Design

Working as part of the UXD team I worked toward developing and championing a user-centred design process able to promote a culture of customer-focused product discovery and delivery cross-platform to present to the Discovery+ vast userbase the best possible CX allowing them experience the Beijing Winter Olympics seamlessly regardless of which device they’re on.

I supported the UI design process by developing and enhancing design systems particularly for mobile, Android and iOS whilst I also worked on translating the Beijing Winter Olympics 2022 visual identity’s into a cohesive UI pattern library, developing an iconography and set of pictograms representative not only of the geographical location of where the Olympics where held at but also the local culture and traditions.

Creating low and high-fidelity mock-ups and prototypes that evolve into pixel-perfect designs ready for development was one aspect of my assignment however I was equally very much focused on supporting the development team and back-end engineers with the creation of brand new assets and UI guidelines whilst liaising with the editorial team analysing and exploring the Beijing 2022 Winter Olympics’ brand and visual identity to produce visual assets such as the background image to be used on the main landing / home page cross-platform.

 

Achieving & Measuring Success

Discovery reported record Olympic Winter Games viewership and engagement on its digital platforms, as the household appeal of discovery+ drove significantly higher consumption and numbers of new paid subscribers compared to PyeongChang 2018, specifically:

    • New paid streaming subscribers for Beijing 2022 exceed PyeongChang 2018 by almost 50%

    • Over 1 billion streaming minutes consumed across discovery+ and Eurosport subscription services

    • Over half of new Olympic subscribers also enjoyed discovery+’s entertainment content, meaningfully enhancing subscriber lifetime value

 

Discovery+ US – WEB

 

Discovery+ US – MOBILE

 

Discovery+ US – Connected TV

 

Discovery+ EU – WEB

 

Discovery+ EU – MOBILE

 

Discovery+ EU – Connected TV

 

Discovery+ – Sport Pictograms Library

 

Discovery+ – Visual Identity – Background image creation

DISCOVERY+ The Streaming Home Of The Olympics Across UK And Europe

As The Streaming Home of the Olympics across UK and Europe, Discovery+ delivered the ultimate Games experience capturing all the unmissable moments live from the greatest sport show on Earth. Athletes from over 200 nations descendED on Beijing to compete in a multitude of competitions for the world’s largest international sport event.

Beijing 2022 produced strong results across Discovery’s European television network and streaming products. Discovery+ drove an increased number of new paid streaming subscribers, the total of which exceeded PyeongChang 2018 by almost 50%.

More than 156 million Europeans visited Discovery’s platforms with over one billion streaming minutes consumed, 19 times more than the last Olympic Winter Games. Discovery+ and Eurosport streaming services saw 8 times more streaming viewers during this Games as users consumed more than double the content with average consumption exceeding 7 hours per viewer. The same trend was seen on linear television with viewers on average watching 24% longer than PyeongChang 2018.

Discovery presented the Beijing Winter Olympics in 50 markets in Europe featuring 11 national productions and coverage in 19 languages. It is the only place in Europe to offer all of the Olympics Discovery+ and its Eurosport digital services.

Jean-Briac Perrette, President & CEO, Discovery Streaming & International, said: “The Winter Olympics has proven to be a terrific success for discovery+ and all our channels and platforms across Europe. Discovery is leading the way in building global scale in streaming whilst also maintaining strength in traditional television viewership, significantly outperforming the market across both.”

CLIENT

Discovery Inc.

TECHNOLOGY

SYFT Mobile App

 

The problems identified

I identified different issues with the app via the analysis of CSAT score, costumer feedback surveys, user feedback sessions and by reviewing the ratings and customer’s reviews on both iOS and Android marketplaces, the main ones were specifically:

  • UI / UX inconsistencies between iOS and Android apps

  • Profile page lacking of relevant and actionable informations

  • Unclear to users how to set their availability and get relevant shifts

 

The goals of the project

Given the specific issues encountered and analysed, the goals of the project were to:

  • Apply UI / UX consistency between iOS and Android apps

  • Improve the Profile Page UI / UX adding useful and actionable information, adding value to page and improve the overall CX

  • Implement a clear system to indicate personal availability, reducing the number of mismatched shifts, calls to costumer service and increasing the number of shifts first booked and then completed

 

KPIs

  • To improve the overall Profile page UI / UX driving more users to it with at least a 35% traffic increase

  • To reduce the number of unfulfilled shifts by 25% increasing the number of fulfilled ones by 30% within the following 2 quarters

  • To be able to serve more relevant shifts and to reduce the time spent finding suitable shifts and indicating users’ availability

 

Design System

 

How I planned to solve it

Working in Agile (Jira, Confluence) I was working very closely with the stakeholders, Head of Product, Lead Android and iOS Developers, Back & Front end Lead Developers, Product Managers and User Researchers.

The process put in place to develop the feature is as follow:

    • DISCOVER – Background Research / User interview / Competitive analysis

    • DEFINE – Feature prioritisation / User persona / Costumer journey

    • DESIGN – Wireframe / Visual mock-up / Prototype

    • TESTING – Usability testing / User testing sessions / A-B testing

    • DELIVER – Pixel perfect visuals / Interactive prototype / Assets ready for devs

 

Wireframes – Information Architecture

First and foremost it was pivotal to have a full understanding of all of the different areas / screens of the app and that the user will navigate to which is why I’ve worked toward a fully fledge Information Architecture in order to focus, organise, structuring, labelling contents in an effective and sustainable way.

Information Architecture / User Flow - SYFT App

Information Architecture / User Flow – SYFT App – Click to Enlarge

 

Wireframes – App / Individual Screens

 

Wireframes – Profile / Individual Screens

The focus here is entirely on the type of information and actionable items presented to the users and on how to surface them in the most efficient and clear way possible.
Ratings, Shifts and Earnings being the most important piece of information are clearly displayed at the top of the screen right below the profile picture and personal blurb.

We tested the possibility to surface New Features and Announcements directly on this page as well as adding the presence of a profile progress bar completion, with clear CTAs inviting the user to complete his profile in order to have more chances to get the best shift and receive interest from different companies.

Below it all of the different areas of the app are clearly labelled and efficiently presented in an organised manner with the presence of badges indicating if and when the specific area needs the users’ attention and it has tasks to be completed.

The wireframes take into account both, a fully fledge solution with profile page progress bar completion, news / announcement area and visual indicators in regards to the users’ activities (earnings, shifts performances) as well as one with the bare minimum information, which would take less time to be developed and implemented and would introduce all of the other different aspects of the screen on a second phase.

 

Wireframes – Availability – Wire Flow

It’s pivotal for the user to be able to indicate his availability in order to get the correct shifts, complete them all and add the experience to their own profile in order to get more shifts directly from more companies. I tackled the two main areas where the availability settings are present, the Profile page as well as the Sign up one.

I worked toward a simple UX where users can easily indicate via the tap of an icon if they’re available for morning, afternoon or evening shifts.

Information Architecture / User Flow - SYFT App

Availability Wire Flow – Click to Enlarge

 

Wireframes – Availability – Profile

 

Wireframes – Availability – Sign Up

 

User Interface – Profile

I created a new set of icons for each and every area of the app to aid the users clearly and immediately identifying the specific section they’re looking at. I’ve used and developed the SYFT colour scheme in accordance with the design system, making sure the overall look and feel reflected a fresh and entrepreneurial spirit, positively impacting every users’ life, offering them a product and service easy to manage, understand and utilise at any given moment.

 

User Interface – Availability – Profile

 

User Interface – Availability – Sign Up

 

UI / UX Consistency improvements

The Cancellation screen is prime example of ui and ux inconsistencies between platforms and here I show how I compared the two analysing visual incongruences and usability patterns to improve and facilitate the assimilation of the on screen information and actionable points. These are design tasks which I addressed at specific and relevant areas of the application conducted in parallel with the main redesign of the app.

Android Cancellation Screen - Current vs New Screen - Click to Enlarge

Android Cancellation Screen – Current vs New Screen – Click to Enlarge

iOS Cancellation Screen - Current vs New Screen - Click to Enlarge

iOS Cancellation Screen – Current vs New Screen – Click to Enlarge

Cancellation Screen - Current vs New Screens - Click to Enlarge

Cancellation Screen – Current vs New Screens – Click to Enlarge

Design refinements in details - Click to Enlarge

Design refinements in details – Click to Enlarge

 

How I measured success data analysis

Following the release of the new Profile page and Availability screens using tools such as Mixpanel and CSAT surveys I collected the following data:

56.5% increase

of organic traffic on the Profile page compared to the same quarter the previous year

42% less unfulfilled shifts

whilst the number of successfully completed one went from 41% to 78%, exceeding the set target of 30% within the next two quarters

32% increase CSAT score

with the users able to efficiently indicate their availability avoiding the risk of missing out on relevant shifts and being served the correct ones for them to attend

ABOUT SYFT

SYFT (now Indeed Flex) is a market-leading flexible recruitment platform uniting jobseekers and employers in the hospitality, industry, retail, care, and facilities management sectors, smoothing the recruitment process of part-time and temporary employees. We currently support more than 5,000 employers, and 44,000 jobseekers.

SYFT helps jobseekers to apply for jobs 24/7 on the go with the SYFT app and get confirmed for shifts instantly allowing them to choose when and where you want to work with a schedule that suits their lifestyles, setting their pay rate and see which great employers match their preferences.

SYFT also works on recruitment, Workforce and Staffing Solutions for Employers via a team of staffing experts tailors the solution to ensure it meets their business objectives and supports them along the way with offerings such as Vendor Management System, Workforce management, Permanent & Temporary hiring and managing service providers.

UX

I’ve research, analysed and compared the best cases of similar UX Design solutions to the project’s final brief. I’ve generated personas and validated my concepts and approaches via data and user research sessions to understand the motivations of users and to use that insight to design better experiences, working closely with the back-end and engineering team. I’ve then helped develop a road-map in partnership with the PM whilst considering both internal and users’ requirements in order to help me identify risk assumptions early and swiftly.

UI & Visual Assets

The user interface had to the reflect and be aligned with the SYFT design system and brand identity, following a clear and seamless design system which I’ve helped implementing upon joining the company.

The aim of my work is not only to create a colourful whilst minimal and clear user interface which is also efficient and connected to the users but I also wanted it to be immediate for the users to understand and assimilate, given the wealth of informations and options the user has got available when for example he indicate his weekly availability and / or the hourly rate.

It takes in consideration users’ needs, goes to address pain point such as the lack of consistency which was initially present between iOS and Android devices and embed the entrepreneurial spirit which drives both the company and its users.

The importance of Prototypes

Many ideas fail, not because they are flawed, but because people didn’t ‘get it’. It can be hard to imagine new products, services or features. That is where traditional specification documents and business plans fail. They do not excite people about the potential. They do not show them what could be.

Which is why working in Agile, I felt the need to prototype pretty much every design task for every sprint so to shows stakeholders, developer, PM and back-end, what I was going to build. That means everybody had the same picture of the end goal. It significantly reduces the need for people to ‘fill in the gaps’ with their imagination.

It’s also a great tool for user testing session, to gauge the level of engagement of a specific feature and further iterate if and when needed. Occasionally and particularly in the early days of a project, I had to make few assumptions about what users want. Some companies do market research, but just like stakeholders users often struggle to picture what it is you are proposing building.

Testing a prototype allows you to validate the assumptions you make and be confident you are building the right thing.

TARGET AUDIENCE

Both male and female audience, between 18-55 yrs old.

CLIENT

SYFT (Indeed Flex)

TECHNOLOGY

Depop Video Feature

 

The problem identified

User were growing increasingly frustrated about not being able to record and upload a video in their listing. On the majority of the other online-marketplace apps it was one of the most popular feature and they felt left behind, not being able to fully express their creative self.

 

The goal of the project

The goal of the project was to empower sellers providing them with a feature which would help them sell their items whilst engaging with their followers and potential buyers.

At the same time buyers would benefit from a new way to vision an item before purchasing it.

 

KPIs

  • Global revenue increase in Q4 compared to the same time the previous year

  • To increase number of listed items p/w

  • To reduce time spent selling an item to ideally no longer than one week

  • To increase marketplace rating by 0.2 on both iOS and Android platforms

  • To increase the number of listings globally by 3% to 5%

 

Style Guide

 

How we planned to solve it

Working in Agile we set up a team of five including PD, PM, Q&A, Android and iOS developers.

The process put in place to develop the feature is as follow:

    • DISCOVER – Background Research / User interview / Competitive analysis

    • DEFINE – Feature prioritisation / User persona / Costumer journey

    • DESIGN – Wireframe / Visual mock-up / Prototype

    • TESTING – Usability testing / User testing sessions / A-B testing

    • DELIVER – Pixel perfect visuals / Interactive prototype / Assets ready for devs

 

Wireframes & Sketches

 

Listing Flow

Proposal with new listing screen layout, image gallery upload, new camera ui and navigational footer.

 

How I measured success data analysis

Working closely with back-end and PMs we could witness the following areas of improvement upon having launched the new feature, validating our work but more importantly exceeding expectations:

5.6% increase

of revenue generated upon having launched the feature (Q4) compared to the same period the previous year

14.8% increase

of successful listing where the item Has been sold within the first week of it being published compared to any period prior the release of the feature

0.2 rating points increase

of the rating on both iOS and Android market due to positive feedback related to the newly released video recording feature

 

ABOUT DEPOP

Depop is the new way to shop where you can buy, sell and share millions of unique items, vintage & luxury fashion, art, illustration, books, records and trainers and where you can build your own community of sellers and buyers.

Start selling by taking a video or a picture and open your own personal shop. Buy an item with just one tap.

More importantly, stay connected. Depop is a community – it’s a fun place to hang out. Keep up-to-date with your friends’ activity – like, share and comment on items that catch your eye.

Originally a social network, the app became a global marketplace — a mobile space where you can see what your friends and the people you’re inspired by are liking, buying and selling.

In turn, your friends and creative influencers all over the world can see the things you like, buy, and sell, and are inspired by you. This ecosystem has supported Depop becoming a global conduit of connection, not only in m-commerce, but culture, design, and creative communities around the world.

With 10 millions users worldwide, today 80% of Depop users are under 25-years-old, they’ve sold $230 million of clothing last year, and are on track to double that to $460 million in 2018-19.

Video Feature

With this engaging new feature users can now shoot short videos of their items to help them show off what they’re selling. The aim is to empower them to explore their creativity through a different media format as well as to give creatives an additional tool for self expression.

Moreover it has been proven to be of great help to buyers too as it will give them better insight into the items they are purchasing. The better users can present their items, the more revenue they can generate.

talking about UX

I’ve research, analysed and compared the best cases of similar UX Design solutions to the project’s final brief. I’ve generated personas and validated my concepts and approaches via data and user research sessions to understand the motivations of users and to use that insight to design better experiences, working closely with the back-end and engineering team. I’ve then helped develop a road-map in partnership with the PM whilst considering both internal and users’ requirements in order to help me identify risk assumptions early and swiftly.

Talking about UI

The user interface had to the reflect and adhere with Depop’s core values such as authenticity, self-expression, entrepreneurialism and uniqueness, whilst offering a cutting edge solution to satisfy buyers and sellers needs.

The aim of my work is not only to create a colourful whilst minimal and catchy user interface which is also fresh and connected to the users but I also wanted it to be engaging enough to appeal to anybody, top sellers as well as new users at a global scale.

It takes in consideration users’ needs by offering a seamless experience regardless of the device or the os and it wants to stand out in the same way that our unique community does with their goods on sale, focusing on translating, implementing and enhancing the Depop visual and brand identity.

The importance of Prototypes

Many ideas fail, not because they are flawed, but because people didn’t ‘get it’. It can be hard to imagine new products, services or features. That is where traditional specification documents and business plans fail. They do not excite people about the potential. They do not show them what could be.

Which is why working in Agile, I felt the need to prototype pretty much every design task for every sprint so to shows stakeholders, developer, PM and back-end, what I was going to build. That means everybody had the same picture of the end goal. It significantly reduces the need for people to ‘fill in the gaps’ with their imagination.

It’s also a great tool for user testing session, to gauge the level of engagement of a specific feature and further iterate if and when needed. Occasionally and particularly in the early days of a project, I had to make few assumptions about what users want. Some companies do market research, but just like stakeholders users often struggle to picture what it is you are proposing building.

Testing a prototype allows you to validate the assumptions you make and be confident you are building the right thing.

TARGET AUDIENCE

Both male and female audience, between 16-45 yrs old.

CLIENT

Depop

TECHNOLOGY

Video Feature Prototypes

Prototypes

The following are examples of micro-interaction within the new newly designed video listing feature.

 

Rearrange video – No Label

Having changed what was the original four images upload grid with the new video element, user should be guided to understand the implications of having the video to the left of the grid versus the right side. The video will be either placed first or last in the listing gallery.

 

Rearrange video – Static Label

Exploring the additional use of a label to clearly signposting the user where the video will end up in the listing flow, depending on where it’s positioned.

 

Rearrange video – Moving Label

The label is now moving to better display the final video placement.

 

Audio Voiceover Flow

Recording of audio voiceover upon having filmed the video.

 

Video Segment Deletion

Deletion of a segment of the final video.

 

Timer Video

Timer feature which would allow the user to record himself in the final video showcasing the product.

ABOUT DEPOP

Depop is the new way to shop where you can buy, sell and share millions of unique items, vintage & luxury fashion, art, illustration, books, records and trainers and where you can build your own community of sellers and buyers.

Start selling by taking a video or a picture and open your own personal shop. Buy an item with just one tap.

More importantly, stay connected. Depop is a community – it’s a fun place to hang out. Keep up-to-date with your friends’ activity – like, share and comment on items that catch your eye.

Originally a social network, the app became a global marketplace — a mobile space where you can see what your friends and the people you’re inspired by are liking, buying and selling.

In turn, your friends and creative influencers all over the world can see the things you like, buy, and sell, and are inspired by you. This ecosystem has supported Depop becoming a global conduit of connection, not only in m-commerce, but culture, design, and creative communities around the world.

With 10 millions users worldwide, today 80% of Depop users are under 25-years-old, they’ve sold $230 million of clothing last year, and are on track to double that to $460 million in 2018-19.

Video Feature

With this engaging new feature users can now shoot short videos of their items to help them show off what they’re selling. The aim is to empower them to explore their creativity through a different media format as well as to give creatives an additional tool for self expression.

Moreover it has been proven to be of great help to buyers too as it will give them better insight into the items they are purchasing. The better users can present their items, the more revenue they can generate.

The importance of Prototypes

Many ideas fail, not because they are flawed, but because people didn’t ‘get it’. It can be hard to imagine new products, services or features. That is where traditional specification documents and business plans fail. They do not excite people about the potential. They do not show them what could be.

Which is why working in Agile, I felt the need to prototype pretty much every design task for every sprint so to shows stakeholders, developer, PM and back-end, what I was going to build. That means everybody had the same picture of the end goal. It significantly reduces the need for people to ‘fill in the gaps’ with their imagination.

It’s also a great tool for user testing session, to gauge the level of engagement of a specific feature and further iterate if and when needed. Occasionally and particularly in the early days of a project, I had to make few assumptions about what users want. Some companies do market research, but just like stakeholders users often struggle to picture what it is you are proposing building.

Testing a prototype allows you to validate the assumptions you make and be confident you are building the right thing.

TARGET AUDIENCE

Both male and female audience, between 16-45 yrs old.

CLIENT

Depop

TECHNOLOGY

TalkTalk TV Prototypes

 

DESCRIPTION

Two examples of prototypes for the TalkTalk TV android app centred around payments and the way the users enter their details and choose the type of payment for the content selected. They’ve been executed to show the devs / backend teams how I envisioned the interactions and animations of all of the elements on those screens as well as the basic flow which the users would have to follow. Additionally they served as the perfect way to show stakeholders what I was trying to achieve in the payment flow and visually show them what it would have looked like so that they could provide even more meaningful and valuable feedback for future iterations.

DELIVERABLES

Principle prototypes for devs, PMs and stakeholders. Add to bill flow as well as direct one-off purchase.

CLIENT

TalkTalk

TECHNOLOGY

TalkTalk TV Android App

 

DESCRIPTION

The TalkTalk TV Android app brings you the latest blockbuster films and hit TV shows. You can rent or buy and watch instantly on everything from PC and Mac to games consoles, tablets and smart TVs. Pay for what you want to watch, when you want to watch it. What’s more, you can now download your favourite content to your device and watch it offline or abroad!

DELIVERABLES

Android application featuring all of the major hit tv shows and blockbuster movies.

Working closely with the UX and dev team I designed a suitable interface for a rich and complex android app. In designing the UI I adhered to the TalkTalk TV brand guidelines and primarily the use of colours they do to distinguish all the different contents available. I made sure that all the contents were easily accessible and recognisable by the user whilst the visuals would match those of the TalkTalk TV Website. Everything has been designed and optimised to work within a smartphone environment.

TARGET AUDIENCE

Their core target group is 14 to 45 mixed audience.

CLIENT

TalkTalk

TECHNOLOGY

O2 Priority Events

DESCRIPTION

Momac was founded in 2001 as a mobile content aggregator and branded solution provider for mobile operators and media companies. The company’s product development and engineering competencies addressed the MNO’s demand for scalability and robustness and the media company’s desire for cutting-edge rich media. Today, Momac has a comprehensive set of tools and managed services that enable MNOs to run highly-personalised customer care services, m-shops, premium content stores, advertising, apps and messaging on a wide range of mobile devices (over 20,000), tablets and browsers (web and TV), from a single flexible cloud-based solution.

DELIVERABLES

O2 Priority Events

I’ve studied and analysed the brand identity in order to identify the crucial design elements needed to keep the final result in-line with the whole look and feel of the O2 products and services. I then brought and visually adapted the main features of the Priority Events webpage onto the final layout of the new mobile landing page making sure that the user could still make use of all the same functionalities present on the website.

TARGET AUDIENCE

O2 customers.

CLIENT

O2

TECHNOLOGY